Every game trains these
All skills →Forget the genre for a sec. Pick up any game, from Tetris to a golf sim nobody remembers, and three things get trained whether you meant to or not.
Bouncing back
Every game kills you, beats you or sends you back to the start. Hitting continue instead of the off switch is the rep, and you have done thousands.
Deep focus
The room goes quiet and an hour vanishes. That is your attention locking onto one thing, which is rarer than it sounds and worth plenty at work and across a dinner table.
Pattern recognition
Every game is a set of rules nobody told you. You work them out by watching what happens, the same trick behind reading a room, a boss or a date.
Also from 1992
All 376 →
Q*bert 3
1992 · SNES · Super Famicom
Jaki Crush
1992 · Super Famicom
Aa Yakyū Jinsei Icchokusen
1992 · Famicom
RoboCop 3
1992 · SNES
Dābīsutarion Zenkokuban
1992 · Famicom
Plasma Ball
1992 · Famicom
The Simpsons: Bartman Meets Radioactive Man
1992 · NES
Defenders of Dynatron City
1992 · NES