The archive, re-opened
Ideas that keep playing
Newly written retrospectives about old hardware, unusual interfaces, and the people who made familiar game engines feel new.
A small map of the archive
hardware→systems→playful experiments
Four new readings
- Secret of Mana: the menu that keeps the adventure in view
2012 path · the Ring Command and the rhythm of pausing - Famicom Disk System: when a game shop could rewrite your next adventure
2010 path · writable media, kiosks, and designed impermanence - Final Fantasy I & II: two ideas of an RPG on one Famicom cartridge
2009 path · 1987 and 1988 in conversation - Dragoon X Omega II and the art of making an old engine your own
2008 path · a ROM hack as an engine conversation