
Cover art © its publisher, shown small to identify the game (source). Request removal.
1991 · Famicom
Tenchi wo Kurau II: Shokatsu Kōmei Den
Facts from Wikipedia (CC BY-SA). Spot a mistake or a gap? Fix it yourself or tell us.

Cover art © its publisher, shown small to identify the game (source). Request removal.
1991 · Famicom
Facts from Wikipedia (CC BY-SA). Spot a mistake or a gap? Fix it yourself or tell us.
Planning ahead
Thinking three moves out. Before a dungeon, write down what you expect to need. Compare after.
Problem solving
Stuck, then suddenly not. Ban walkthroughs for one game. Give yourself a day on any puzzle before you look.
Story sense
Reading, plot and other people's shoes. Read every line for one game. No mashing through text.
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