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Story sense

Reading, plot and other people's shoes.

A lot of us did more reading in Chrono Trigger than in English class. Thousands of lines of dialogue, characters with reasons, plot twists you did not see coming. That is reading, just with better music.

Role-playing games also ask you to be someone else for forty hours, and players often slip into a mix of themselves and the hero.

Train it on purpose

  1. Read every line for one game. No mashing through text.
  2. When a character does something you hate, work out why they did it.
  3. After the credits, try to tell someone the story in two minutes. It is harder than it sounds.

Off the couch

Reading people's motives is the same skill as reading characters. So is telling a good story at the pub, writing a decent email, and understanding why your partner is upset about a thing that does not look like the thing. Being able to see it from their side is the difference between an argument and a conversation.

Sources

  1. Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy.

Games that train it

Akumajō Special: Boku Dracula-kun coverAkumajō Special: Boku Dracula-kun
It's Castlevania from the vampire's side, a kid Demon King who nicks his dad's cape. The ending, monsters queuing to be his mates, lands because you know the series it's sending up.
Breath of Fire II coverBreath of Fire II
A story that opens with a village forgetting a child exists has an unsettling streak. The rough translation means you've got to read for what characters mean, not just what they say.
Chrono Trigger coverChrono Trigger
Frog's and Magus's stories still land, and the characters are expressive and funny. Read every line.
Crystalis coverCrystalis
A man wakes in a cryogenic pod in 2097 with no memory, and Mesia matters more than she first seems. The story is ambitious for an NES game.
Cybernator coverCybernator
Jake says he fights because he's a soldier, not for any flag, and the running dialogue makes a 16-bit war feel like a war.
Demon's Crest coverDemon's Crest
How you finish decides what Firebrand does with the Crests: leave the realm to anarchy, hide them, or throw them off a cliff because he doesn't want to rule.
Dragon Quest V: Tenkuu no Hanayome coverDragon Quest V: Tenkuu no Hanayome
You go from a six-year-old travelling with his dad Pankraz to a father with kids of your own, across about thirty years. Places you saw as a boy look different when you come back a dad.
Dragon Warrior III coverDragon Warrior III
Beat Baramos and the floor drops out. Zoma opens a pit into Alefgard, the land of the first game, and you learn you're Erdrick. The legend was you all along.
Dragon Warrior IV coverDragon Warrior IV
Before you meet the hero you live four other lives: Ragnar hunting missing kids, Alena sneaking out to fight, Torneko behind a shop counter, and Maya and Meena chasing their father's killer.
EarthBound coverEarthBound
You save by phoning Dad, he pays your prize money into the bank, and three friends stick with Ness all the way to Giygas. It's funny for hours, then the ending hits hard.
Final Fantasy II coverFinal Fantasy II
Firion and his friends join the rebellion against the Palamecian Empire, and allies come and go, some for good. It's the series working out what a plot could be.
Final Fantasy IV coverFinal Fantasy IV
Cecil opens the game carrying out an order he knows is wrong, then spends it turning from dark knight to the light. Friends join, leave, betray him and sometimes die.
Final Fantasy VI coverFinal Fantasy VI
No single lead: Terra, a thief, a king, a monk, a gambler, a feral boy and a disgraced general, and nearly all get a chapter. Kefka is a villain who actually wins.
Fire Emblem: Mystery of the Emblem coverFire Emblem: Mystery of the Emblem
Book 2 has Marth marching against Hardin, an old ally turned conqueror. It's a story that actually hurts.
Illusion of Gaia coverIllusion of Gaia
A comet threatens the world, Will can't remember how he survived the Tower of Babel, and the ending asks what its heroes will remember. Strange and melancholy for a 1993 console game.
Lufia & the Fortress of Doom coverLufia & the Fortress of Doom
You play the old heroes for a few minutes, then watch them become history ninety years later. That opening gives the whole adventure a weight its battles don't.
Mega Man 7 coverMega Man 7
The scene after the last fight, Mega Man standing over Wily, is the most interesting moment the classic series ever wrote.
Mortal Kombat coverMortal Kombat
Nintendo changed the blood to sweat and swapped the Fatalities for milder moves. The cartridge is a record of a company deciding what players could see.
Mother coverMother
A kid with a baseball bat gathers eight melodies across towns like Mother's Day and Valentine, picking up Lloyd, Ana and Teddy. The writing is warm and odd, and the ending still hits.
Ninja Gaiden coverNinja Gaiden
Between Acts, big anime scenes tell the story of Ryu's father, the demon statues and the Jaquio, framed like a comic come to life.
Ogre Battle: The March of the Black Queen coverOgre Battle: The March of the Black Queen
Free a town with a squad of cut-throats and the people remember. Keeping a character good means fighting fair, and the ending tells you who you were.
Secret of Evermore coverSecret of Evermore
Four worlds, each someone's private dream, and a boy who keeps comparing his life to B movies that don't exist. It's a game about the stories people make.
Seiken Densetsu 3 coverSeiken Densetsu 3
Six characters, three plots, and the three you didn't pick turn up as strangers. Seeing someone as a hero one run and a stranger the next is the whole trick.
Soul Blazer coverSoul Blazer
The story turns surprisingly sad: an inventor, a greedy king, a bargain of gold for souls. It rewards paying attention.
Super Mario Bros. 2 coverSuper Mario Bros. 2
It's all a dream: a staircase, a voice asking for help, a frog called Wart. Who you pick says a bit about how you play.
Super Mario RPG: Legend of the Seven Stars coverSuper Mario RPG: Legend of the Seven Stars
It opens on a gag: Mario rescues Peach in minutes, then a giant sword crashes into Bowser's keep. The writing has real wit, cloud boy who thinks he's a tadpole included.
Tactics Ogre: Let Us Cling Together coverTactics Ogre: Let Us Cling Together
Your own leader orders a town massacred so he can blame the enemy, and what you do about it sends the story down Law, Neutral or Chaos.
Tales of Phantasia coverTales of Phantasia
The turn at the end, when you learn why Dhaos does what he does, lands better than most villains of its day.
Terranigma coverTerranigma
You raise continents, then bring back plants, birds, animals and finally people. The resurrection scenes are genuinely moving.