GamesNES1990

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1990 · NES

Silver Surfer

NESShooter
First released
Nov 1990 (North America)
Platforms
NES
Genre
Shooter
Developer
Software Creations
Publisher
Arcadia Systems
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What it was

People remember two things about Silver Surfer: the music and the dying. It is a scrolling shooter in which Marvel's cosmic herald rides his board through stages that switch between side-on and overhead views, firing silver pellets at waves of tanks, monsters, ghosts, bats and robots.

Power comes in pieces. Silver spheres orbit you as options that add shots, and the B button swings them to fire forwards, sideways or backwards while you keep shooting ahead. F squares strengthen your shots up to five times, and B squares stock screen-clearing bombs. Lose a life and you lose all of it, which makes a death mid-stage very hard to recover from.

You pick the order of the first set of levels, a little like Mega Man, facing comic villains Reptyl, Mephisto, Possessor, Fire Lord and the Skrull emperor Kylor. Then Galactus sends you into the Magik Domain. A password unlocks two further quests after that.

Where it sits in history

Software Creations developed it and Arcadia Systems published it for the NES in the United States in November 1990. It never came out on any other console at the time. Reviews were mixed on the game but warm on the score; one Electronic Gaming Monthly reviewer called its tunes the coolest on the NES in some time. Over the years the music has become the main reason people seek it out, and IGN and GamesRadar have both singled it out.

In 2026 it returned officially as part of the Marvel MaXimum Collection.

How it plays today

The music is still astonishing: fast, layered and more ambitious than the NES seemed to allow. The stages look good too, with detailed backgrounds and a clean silver hero. Choosing your stage order and building up spheres and firepower give it a pleasing arc when a run goes well.

The trouble is how rarely a run goes well. Enemies and their shots fill the screen, reviewers at the time called it frustrating, and losing every upgrade on death turns one mistake into several. Most players will lean on the password upgrades, including invincibility, or on a re-release. Play with the volume up and your expectations set.

Compared with

  • Life Force: Konami's NES shooter is just as unforgiving about lost power-ups, but feels fairer and supports two players.
  • Gradius: The template for losing everything on one death; Silver Surfer adds stage choice and a Marvel cast.
  • Mega Man 2: The pick-your-order stage select is borrowed from Capcom's playbook, without the weapon puzzle.

Why it matters

People remember two things about Silver Surfer: the music and the dying. Lose a life and all your power goes with it, so one slip mid-stage can sink the whole run. It's a brutal shooter wrapped in an astonishing soundtrack, and the pairing turns out to be telling.

Jesper Juul describes the paradox of failure: we avoid failing in life yet seek it in games, and failure makes us reconsider and improve. Isabela Granic and colleagues reviewed the evidence on play and found benefits that include persistence after failure. Silver Surfer tests that persistence harder than most. Part of what keeps people going is the music: a reason to stay in the room while the game flattens you again. There's a small truth here about getting through anything hard. It helps to have a good tune playing. The score is now the main reason people seek the game out, which means a whole audience chooses, on purpose, to be beaten by it.

Read: One must imagine Mario happy →

  1. Juul, J. (2013). The Art of Failure: An Essay on the Pain of Playing Video Games. MIT Press.
  2. Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.

Verdict · 5/10

An outstanding soundtrack attached to a shooter that punishes every small mistake. Worth hearing; much harder to recommend playing.

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