25 games
The 25 best SNES games
The 16-bit years at their best: Mode 7, big RPGs, and the platformers everyone owned.
Super Metroid
1994 · SNES · Super FamicomZebes as one connected, atmospheric map, with an ending that uses the controls to tell the story.
The Legend of Zelda: A Link to the Past
1991 · SNES · Super FamicomA light world and a dark world laid over each other. The template for every Zelda after it.
Chrono Trigger
1995 · SNES · Super FamicomSquare's dream team, time travel, combination attacks and more than a dozen endings.
Super Mario World
1990 · SNES · Super FamicomYoshi, the cape, secret exits and the Star Road. It launched the console and still leads it.
Final Fantasy VI
1994 · SNES · Super FamicomKnown as Final Fantasy VI in Japan. An ensemble cast, an opera, and a villain who wins halfway through.
Super Mario Kart
1992 · SNES · Super FamicomMode 7 tracks, battle mode, and the blue shell's ancestors. It invented a genre.
Donkey Kong Country
1994 · SNES · Super FamicomPre-rendered graphics that looked impossible on the SNES, and David Wise's score.
EarthBound
1994 · SNES · Super FamicomSmall-town America, a dog that follows you, and an RPG that is funny, strange and sad.
Street Fighter II Turbo: Hyper Fighting
1993 · SNES · Super FamicomFaster, with the four bosses playable. The version that filled arcades at home.
Secret of Mana
1993 · SNES · Super FamicomReal-time action RPG for three players, with the Ring Command menu keeping the adventure moving.
Super Castlevania IV
1991 · SNES · Super FamicomAn eight-way whip, rotating rooms, and a soundtrack that shows off the sound chip.
Super Mario World 2: Yoshi's Island
1995 · SNES · Super FamicomCrayon art, egg-throwing and baby Mario. A platformer that keeps inventing to the last level.
Donkey Kong Country 2: Diddy's Kong Quest
1995 · SNES · Super FamicomPirate ships, beehives, and the best level design of the trilogy.
F-Zero
1990 · SNES · Super FamicomMode 7 at launch: flat tracks that feel like 300 km/h.
Kirby Super Star
1996 · SNES · Super FamicomEight games in one cartridge, two players, and every copy ability at full strength.
Star Fox
1993 · SNES · Super FamicomThe Super FX chip in the cartridge put polygons on a 16-bit console.
Super Punch-Out!!
1994 · SNES · Super FamicomBigger boxers, the same readable tells, and a timer that begs for one more go.
Mega Man X
1993 · SNES · Super FamicomDashing, wall-climbing, and an intro stage that teaches everything by itself.
Contra III: The Alien Wars
1992 · SNES · Super FamicomTwo players, two weapons each, and set pieces on every screen.
Super Mario RPG: Legend of the Seven Stars
1996 · SNES · Super FamicomSquare and Nintendo together: timed hits, Geno, and Mario's first RPG.
Super Bomberman
1993 · SNES · Super FamicomFour players with the multitap, and the loudest nights in the house.
ActRaiser
1990 · SNES · Super FamicomHalf god game, half platformer. Build towns, then fight for them.
Illusion of Gaia
1993 · SNES · Super FamicomQuintet's action RPG across real-world ruins, darker and stranger than it looks.
Pilotwings
1990 · SNES · Super FamicomHang gliders, skydiving and a jetpack, graded by instructors who don't hand out easy marks.
Tetris Attack
1995 · SNES · Super FamicomSwap panels, set up chains, and lose an afternoon to Yoshi's cousins.























