Level up
Systems thinking
Seeing how the parts push each other.
SimCity on the SNES teaches you that a new road causes traffic, traffic causes pollution, pollution drives people out, and empty houses cut your taxes. Nothing happens alone. Every change ripples.
Simulation and management games are toy versions of how the real world works, and they let you break it safely.
Train it on purpose
- Change one thing and watch what else moves. Only one.
- Before a big decision in the game, guess the knock-on effects. Then check.
- Find a game's broken strategy and work out why the system lets it happen.
Off the couch
Why your share house is always out of milk. Why the team at work is slow. Why that suburb got expensive. People who see systems blame individuals less and fix more, and they tend to make sense of the news faster than everyone else at the table.
Sources
- Turkle, S. (1984). The Second Self: Computers and the Human Spirit.


















