Level up

Level up

Curiosity

What is behind that wall?

Super Metroid rewards the player who shoots every wall and tries every ledge. The Legend of Zelda hides half its secrets from people who only walk the obvious path. Explorers get more game.

Some players are achievers, some socialisers, some explorers. Most of us have a bit of each, and leaning into the explorer side makes everything bigger.

Train it on purpose

  1. Play one area without trying to finish it. Just poke at everything.
  2. Ask 'what if' once a session: what if I go left, what if I do not kill this guy.
  3. Look up one fact about how a game you love was made. There is always a story.

Off the couch

Curious people are interesting people, and interesting people get invited back. Asking good questions, about a person, a place, a job, is the fastest way to be good company. Ask her about the thing she is into and actually want to know. That is the whole trick.

Sources

  1. Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research, 1(1).

Games that train it

ActRaiser coverActRaiser
The villagers send prayers up to you, and answering them is half the charm. Poke around the town and see what each request changes.
Akumajō Special: Boku Dracula-kun coverAkumajō Special: Boku Dracula-kun
It's a tidy, likeable platformer built on a joke: what if the monsters were the good guys? The fun is in noticing what Konami swapped around.
All Night Nippon Super Mario Bros. coverAll Night Nippon Super Mario Bros.
A radio-show giveaway on the Famicom Disk System, with enemies redrawn as Japanese idols and DJs. The game's the same Mario. The fun is working out who's who and why.
Blaster Master coverBlaster Master
Jason can hop out of the tank and squeeze into small doorways, where the view flips to top-down. Half the game's behind doors you'd ignore if you never got out.
Breath of Fire II coverBreath of Fire II
The town-building side project gives you a reason to poke into every corner, because anyone you meet might move in.
Captain Commando coverCaptain Commando
Baby Head fights from a robot he built himself, and it still makes people laugh the first time. Every character has a different feel.
Castlevania: Dracula X coverCastlevania: Dracula X
Stages branch, and hunting the hidden paths to Annet and Maria turns a straight run into a search. Three endings depend on who you rescue.
Chrono Trigger coverChrono Trigger
Side quests and New Game Plus stretch it well past the main story. The End of Time hub hints, but there's heaps more if you poke around.
Déjà Vu coverDéjà Vu
Searching rooms, taking taxi rides across the city. A city full of people who know Ace better than he does.
Demon's Crest coverDemon's Crest
Each Crest changes Firebrand and opens old stages, so a level you cleared hides a boss you couldn't reach the first time.
Donkey Kong Country 2: Diddy's Kong Quest coverDonkey Kong Country 2: Diddy's Kong Quest
Hidden bonus games pay out Kremcoins for the Lost World, and every level hides a DK coin.
Donkey Kong Country 3: Dixie Kong's Double Trouble! coverDonkey Kong Country 3: Dixie Kong's Double Trouble!
The overworld is a place to explore by hovercraft and speedboat, and there's a DK Coin in every level, guarded by a Koin you've got to hit from behind.
Donkey Kong Country coverDonkey Kong Country
Bonus rooms hide in almost every level, and finding them all pushes completion to 101 per cent.
Dragon Quest VI: Maboroshi no Daichi coverDragon Quest VI: Maboroshi no Daichi
Casinos, a Slime Arena, a Best Dresser Contest and mini medals tucked around both worlds. Explorers get heaps more game than people who only chase the story.
Dragon Warrior III coverDragon Warrior III
Days turn to nights, and some people, items and quests only show up at certain times. Romaly, Portoga and Jipang are our world in a light disguise.
Dragon Warrior coverDragon Warrior
Towns hold people who drop the clues you need. Skip the chat and you'll be wandering the map for hours.
DuckTales coverDuckTales
Diamonds hide in chests and secret corners across all five stages, and your final bank balance picks one of three endings.
EarthBound coverEarthBound
There's no overworld map between towns, so every place feels lived in. You fight hippies, runaway dogs, taxi cabs and a pile of vomit, and the oddest bits sit off the main road.
Final Fantasy III coverFinal Fantasy III
Four orphans start as plain Onion Knights, and each crystal unlocks new jobs. The world grows from a floating continent to a flooded world below, by foot, chocobo, ship and airship.
Final Fantasy V coverFinal Fantasy V
Newcomers like the Blue Mage, Time Mage and Mime don't look like they should work. Then you try them and they do.
Final Fantasy VI coverFinal Fantasy VI
Halfway through, the world ends. The World of Ruin is a scattered archipelago, and you gather your party back in almost any order you like.
Final Fight 3 coverFinal Fight 3
The roads fork, so the areas, enemies and bosses change with your path, and the ending changes with your fighter, route and difficulty.
Illusion of Gaia coverIllusion of Gaia
The journey runs through Incan ruins, the Nazca Lines, Angkor Wat, the Great Wall and the pyramids. Areas lock behind you, so a Red Jewel you missed is gone.
Kirby Super Star coverKirby Super Star
The Great Cave Offensive hides sixty treasure chests, some holding jokes from other Nintendo games. You only find them by poking into every odd corner.
Kirby's Adventure coverKirby's Adventure
Hidden items unlock extras across 41 levels and seven worlds. The game rewards anyone who tries every new enemy's power just to see.
Kirby's Dream Land 3 coverKirby's Dream Land 3
Six animal friends each change how every power works. Rick climbs walls, Coo flies into the wind, ChuChu clings to ceilings.
Maniac Mansion coverManiac Mansion
Nearly everyone in the mansion is hostile and there are five possible endings. The writing's love of bad horror films rewards poking into everything.
Mega Man 3 coverMega Man 3
Rush becomes a spring, a jet and a submarine, and Rush Jet opens up levels in a way the series hadn't before.
Mega Man 4 coverMega Man 4
The Wire and the Balloon adaptors are hidden in the stages. You only get them by looking.
Mega Man 5 coverMega Man 5
A letter plate hides in each stage. Collect all eight to spell MEGAMANV and you earn Beat, the little robot bird.
Mega Man 6 coverMega Man 6
Four stages split into two routes, and only one in each holds a Beat letter. The stages reward a second look.
Mega Man X coverMega Man X
Armour parts, Heart Tanks and Sub-Tanks hide around the stages, and some need a weapon you get later.
Mega Man X3 coverMega Man X3
The stages are bigger and crammed with secrets, and hunting every capsule and chip is a proper project.
Metroid coverMetroid
Much of your gear hides behind walls you only think to bomb once you own bombs. The Morph Ball opens a passage you walked past ten minutes ago.
Mortal Kombat 3 coverMortal Kombat 3
The Kombat Kodes change the rules or bring out a hidden fighter, and they turn a two-player night into a hunt for secrets.
Pac-Man 2: The New Adventures coverPac-Man 2: The New Adventures
The town is full of small things to poke at, and finding out how Pac-Man reacts to each one is most of the fun.
Paperboy 2 coverPaperboy 2
Four special moments in each street put your photo on the front page, from stopping a runaway pram to bagging an armed robber.
Pop'n TwinBee: Rainbow Bell Adventures coverPop'n TwinBee: Rainbow Bell Adventures
In the Japanese version, stages sit in a grid with hidden second exits, the way Super Mario World does it. The map only opens up if you poke around.
Secret of Evermore coverSecret of Evermore
Alchemy needs ingredients like wax and ash, and the dog sniffs them out of the ground. The game rewards looking around each world rather than grinding.
Seiken Densetsu 3 coverSeiken Densetsu 3
A fast in-game calendar shifts day to night, and some shops and enemies only appear at certain hours. You only find them if you go looking.
Skate or Die 2: The Search for Double Trouble coverSkate or Die 2: The Search for Double Trouble
Skip Rodney's boards or Lester's tricks in the first stage and neither turns up in the third. The game punishes rushing past things.
Solomon's Key coverSolomon's Key
Hidden seals unlock secret rooms, and the ending changes depending on which secrets you found. They're properly hidden.
Soul Blazer coverSoul Blazer
Each soul you free rebuilds the town, and every trip back people have more to tell and give you. Talk to everyone, including the plants.
Splatterhouse: Wanpaku Graffiti coverSplatterhouse: Wanpaku Graffiti
Find two hidden crystal balls and the ending adds an epilogue tying it to the original game. Most people never see it.
StarTropics coverStarTropics
Above ground you walk villages and talk to everyone. The chatty island characters are where the clues and the warmth come from.
Super Mario All-Stars coverSuper Mario All-Stars
Pipes hide bonus rooms, warp zones skip whole worlds, and Super Mario Bros. 3 even has a two-player Mario Bros. game tucked inside.
Super Mario Bros. 2 coverSuper Mario Bros. 2
A magic potion opens a door into Sub-space, where coins and extra health hide, and the right jar warps you worlds ahead.
Super Mario Bros. 3 coverSuper Mario Bros. 3
Warp whistles and hidden secrets reward the player who flies up where nobody's looking with the Super Leaf.
Super Mario Bros. coverSuper Mario Bros.
Warp zones still reward the curious, and the disk version has an odd, finishable Minus World.
Super Mario RPG: Legend of the Seven Stars coverSuper Mario RPG: Legend of the Seven Stars
The isometric world is full of floating blocks and hidden chests, and enemies wander in plain sight, so you can walk round a fight you don't want.
Super Mario World 2: Yoshi's Island coverSuper Mario World 2: Yoshi's Island
Every level hides red coins and flowers, and collecting the lot opens bonus stages. The ones you miss are usually behind something you didn't poke.
Super Mario World coverSuper Mario World
Hidden keys open secret routes, the Star Road and a Special World, 96 exits in all. Most of the good stuff sits off the obvious path.
Super Metroid coverSuper Metroid
The X-ray Scope shows what's hidden, and Zebes hides heaps: floors to bomb, walls to crack, a couple of items you'll only find by luck or a guide.
Super Street Fighter II: The New Challengers coverSuper Street Fighter II: The New Challengers
Four new faces join the twelve World Warriors: Cammy, T. Hawk, Dee Jay and Fei Long. Plenty of players still never leave Ryu.
Terranigma coverTerranigma
The world map is full of places worth finding, and the town-building rewards are easy to miss if you only follow the main path.
The Legend of the Mystical Ninja coverThe Legend of the Mystical Ninja
The towns are the treat. Every shop and inn hides something odd, and there's even the first level of Gradius tucked in there.
The Legend of Zelda: A Link to the Past coverThe Legend of Zelda: A Link to the Past
The world is dense with secrets, heart pieces and caves, and none of it feels like padding.
The Legend of Zelda coverThe Legend of Zelda
The overworld rewards poking at every rock and tree, and several dungeon entrances hide behind walls you'd only bomb on a hunch.